Pterodactyl
Pelican Panel
I have moved over to Pelican, which is essentially Pterodactyl 2.0, though it is in beta release. This documentation will stay online but is legacy and not 'in use' anymore in my homelab anymore Please look at my guide
Total Time Required
1 Hour
Difficulty
Moderate
Required Knowledge
Docker, Docker Compose, Reverse Proxies, DNS, Dockflare
The Scenario
Our goal is to create a new Pterodactyl Panel and Wings node for hosting game servers.
This documentation is NOT intended for a professional / reseller environment. Please do not follow this guide if you intend on selling or publicizing your server resources, as
Proxy / Tunnelling wings and panel is NOT supported by Pterodactyl developers
This guide is provided with best effort support
Further testing has confirmed the panel will ONLY talk to DB's on 3306
Prerequisites
A machine to host the wings node
You can create multiple node machines and load balance your servers, our scale outwards in the future
A high performance, well spec'd machine;
Lots of RAM
High single thread passmark CPUs (required for Minecraft)
SSD storage
A Domain that's managed by Cloudflare
With Proxy disabled
Recommended
A separate server for the Panel and each Wings node (if setting up more than 1)
Panel
The Pterodactyl Panel is the front end gui for managing your servers. The panel can be connected to multiple Wings nodes (or hosts), which this documentation is written for.
Wings
Wings hosts the game server compute (CPU) and storage. As this machines job is to process data, a lot of high performing single thread cores are required as well as a lot of RAM.
Flowchart
Last updated